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Film --- Mass communications --- film --- animatie --- filmgeschiedenis --- twintigste eeuw --- 791.46 --- Animated films --- Animation (Cinematography) --- Animators. --- Animated films. --- Animated television programs. --- History and criticism. --- Animated television programs --- Animators --- Cartoon makers --- Cinematography --- Cartoons (Television programs) --- Television cartoon shows --- Television programs --- Animated cartoons (Motion pictures) --- Animated videos --- Cartoons, Animated (Motion pictures) --- Motion picture cartoons --- Moving-picture cartoons --- Caricatures and cartoons --- Motion pictures --- Abstract films --- Animation cels --- History and criticism --- Technique --- beeldverhalen --- animatiefilms
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Film --- Japan --- J6848 --- J5960 --- J4143 --- Japan: Media arts and entertainment -- anime --- Japan: Literature -- modern fiction and prose -- manga --- Japan: Sociology and anthropology -- cultural trends and movements -- popular culture --- Animated films --- Animated television programs --- Comic books, strips, etc --- Science fiction films --- Extrapolative films --- Future films (Science fiction films) --- Sci-fi films --- Sci-fiers (Motion pictures) --- Motion pictures --- Cartoons (Television programs) --- Television cartoon shows --- Television programs --- Animation (Cinematography) --- Animated cartoons (Motion pictures) --- Animated videos --- Cartoons, Animated (Motion pictures) --- Motion picture cartoons --- Moving-picture cartoons --- Caricatures and cartoons --- Abstract films --- Animation cels --- History and criticism --- manga --- beeldverhalen
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This book provides fascinating insights on what Japanese manga and anime mean to artists, audiences, and fans in the United States and elsewhere, covering topics that range from fantasy to sex to politics.
Animated films --- Animated television programs --- Comic books, strips, etc. --- Popular culture --- History and criticism. --- History and criticism --- Japanese influences. --- Philosophy and psychology of culture --- Drawing --- Literature --- Japan --- beeldverhalen
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Une étude des évolutions techniques et artistiques qui ont marqué dix siècles d'animation japonaise. Entre conte, romance, aventure, cyberpunk, fantastique, etc., ce phénomène de société regroupe tous les genres et inspire de nombreux artistes internationaux. L'ouvrage présente également des réalisateurs et des producteurs comme Tezuka Osamu et le studio Tôei, Hayao Miyazaki et le studio Ghibli...
Animation (Cinematography) --- Animated films --- Animators --- Animation (Cinéma) --- Dessins animés --- Animateurs (Cinéma) --- History and criticism --- Histoire et critique --- Animated television programs --- Drawings --- Themes, motives --- Animation (Cinéma) --- Dessins animés --- Animateurs (Cinéma) --- Japan --- Animated films - Japan - Drawings - History and criticism --- Animated films - Japan - Themes, motives - History and criticism --- Animated television programs - Japan - History and criticism --- Art --- Drawing --- Graphic artists --- kunst --- beeldverhalen --- History and criticism.
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Libraries --- Young adults' libraries --- Libraries and teenagers. --- Animated films --- Animated television programs --- Comic books, strips, etc. --- Special collections --- Audio-visual materials. --- Collection development. --- History and criticism. --- Drawing --- Literature --- beeldverhalen
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The Mechademia series was born at Schoolgirls and Mobile Suits, the previous iteration of the Mechademia conferences. Like SGMS, the Mechademia series became an international center for discussion of the cultural study, creation, theories, aesthetics, semiotics, and history, as well as the fascination and wonder of the remarkably broad range of objects and practices that have developed around the global proliferation of Japanese anime, manga, and gaming.
Animated films --- Animated television programs --- Video games --- Comic books, strips, etc --- Popular culture --- Animated films. --- Animated television programs. --- Comic books, strips, etc. --- Video games. --- Television games --- Videogames --- Electronic games --- Civilization --- Comic strips --- Comics --- Funnies --- Manga (Comic books, strips, etc.) --- Manhua (Comic books, strips, etc.) --- Manhwa (Comic books, strips, etc.) --- Serial picture books --- Caricatures and cartoons --- Wit and humor, Pictorial --- Cartoons (Television programs) --- Television cartoon shows --- Television programs --- Animation (Cinematography) --- Animated cartoons (Motion pictures) --- Animated videos --- Cartoons, Animated (Motion pictures) --- Motion picture cartoons --- Moving-picture cartoons --- Motion pictures --- Abstract films --- Animation cels --- Culture, Popular --- Mass culture --- Pop culture --- Popular arts --- Communication --- Intellectual life --- Mass society --- Recreation --- Culture --- History and criticism --- Japanese influences --- Japanese influences. --- Japan. --- al-Yābān --- Giappone --- Government of Japan --- Iapōnia --- I͡Aponii͡ --- Japam --- Japani --- Japão --- Japon --- Japonia --- Japonsko --- Japonya --- Jih-pen --- Mư̄ang Yīpun --- Nihon --- Nihonkoku --- Nippon --- Nippon-koku --- Nipponkoku --- Prathēt Yīpun --- Riben --- State of Japan --- Yābān --- Yapan --- Yīpun --- Zhāpān --- Film --- Japan --- Manhua (Comic books) --- Manhwa (Comic books) --- Popular culture - Japan --- Graphic arts - Japan --- Popular culture - Japanese influences --- Animated films - Japan - History and criticism --- Human beings - Variation --- Computer games --- Internet games --- Games --- futurologie --- beeldverhalen --- Graphic arts --- Human beings --- Anime --- Manga
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Grenville, Bruce --- Johnson, Tim --- Kiyoshi, Kusum --- Spiegelman, Art --- Seth --- Ueno, Toshiya --- Wright, Will --- #KVHA:Media --- #KVHA:Multimedialiteit --- #KVHA:Strips --- #KVHA:Tekenfilms --- #KVHA:Videogames --- #KVHA:Manga --- Exhibitions --- Animated films --- Comic books, strips, etc --- Electronic games --- Electronic toys --- Games --- Comic strips --- Comics --- Funnies --- Manga (Comic books, strips, etc.) --- Manhua (Comic books, strips, etc.) --- Manhwa (Comic books, strips, etc.) --- Serial picture books --- Caricatures and cartoons --- Wit and humor, Pictorial --- Animated cartoons (Motion pictures) --- Animated videos --- Cartoons, Animated (Motion pictures) --- Motion picture cartoons --- Moving-picture cartoons --- Motion pictures --- Abstract films --- Animation (Cinematography) --- Animation cels --- Manhua (Comic books) --- Manhwa (Comic books) --- Computer games --- Internet games --- Television games --- Videogames --- Zonder onderwerpscode: algemeen --- Drawing --- beeldverhalen
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This history of Japanese mass culture during the decades preceding Pearl Harbor argues that the new gestures, relationship, and humor of ero-guro-nansensu (erotic grotesque nonsense) expressed a self-consciously modern ethos that challenged state ideology and expansionism. Miriam Silverberg uses sources such as movie magazines, ethnographies of the homeless, and the most famous photographs from this era to capture the spirit, textures, and language of a time when the media reached all classes, connecting the rural social order to urban mores. Employing the concept of montage as a metaphor that informed the organization of Japanese mass culture during the 1920's and 1930's, Silverberg challenges the erasure of Japanese colonialism and its legacies. She evokes vivid images from daily life during the 1920's and 1930's, including details about food, housing, fashion, modes of popular entertainment, and attitudes toward sexuality. Her innovative study demonstrates how new public spaces, new relationships within the family, and an ironic sensibility expressed the attitude of Japanese consumers who identified with the modern as providing a cosmopolitan break from tradition at the same time that they mobilized for war.
Popular culture --- Culture, Popular --- Mass culture --- Pop culture --- Popular arts --- Communication --- Intellectual life --- Mass society --- Recreation --- Culture --- History --- Japan --- Civilization --- J4143 --- J4172 --- Japan: Sociology and anthropology -- cultural trends and movements -- popular culture --- Japan: Sociology and anthropology -- family and interpersonal relations -- sex relations (identity, preference, community, customs and culture) --- Popular culture - Japan - History - 20th century --- Japan - Civilization - 1912-1926 --- Japan - Civilization - 1926-1945 --- Philosophy and psychology of culture --- Sociology of cultural policy --- cultuurbeleid --- 1920s. --- 1930s. --- academic. --- colonialism. --- consumerism. --- cultural studies. --- culture. --- daily life. --- erotic. --- ethnography. --- fashion. --- food. --- government. --- grotesque. --- homeless. --- housing. --- ideology. --- japan. --- japanese history. --- japanese. --- mass culture. --- modern world. --- movies. --- pearl harbor. --- photography. --- political. --- politics. --- pop culture. --- popular entertainment. --- postwar. --- rural. --- scholarly. --- social studies. --- television. --- urban. --- wartime. --- world war 2. --- wwii.
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